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Registered address: 

The Innovation Centre,

Vienna Court,

Kirkleatham Business Park,

Redcar, UK

Registered address: 

UK

Registered address: 

The Innovation Centre,

Vienna Court,

Kirkleatham Business Park,

Redcar, UK

TS10 5SH

VanchCard FULL EVOLUTION, their logos, their characters' distinct likeness and symbols are property of Vanch Studio.

Premium cards approx 1:60

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©2019 VanchCard UK Ltd .

Proudly created by Mojo Design, MCR, UK

all materials copyright, use by others of any

of this sites materials must be

by permission of VanchCard UK Ltd

TUTORIALS

A step-by-step guide to  FULL EVOLUTION

 

1- GETTING STARTED

1 - SCAN YOUR ID

If you have 1 ID card choose VANCH WORLD, if you want to play with a friend choose COMMANDER VS mode

2 -  ADD YOUR CARDS TO CARDBOOK

Collect your new cards into your digital cardbook by scanning the back of the Vanch cards

3 -  LEARN YOUR CARDS IN TRAINING MODE

Fully understand your characters inside out, their strengths and weaknesses by pitting them against each other in TRAINING MODE

4 -  PLAY AGAINST THE APP IN ENDLESS CHALLENGE (PVE)

Win points for your characters in the Player vs Environment mode (PVE)

MORE FEATURES

PLAY FRIENDS IN 2 PLAYER MODE

Go back to the home screen and select COMMANDER VS mode and scan both ID cards

TOP TIPS FOR GAMEPLAY

The secret to successful gameplay is to understand each cards attributes and how they benefit when played in sequence with other cards. Each card contains a clues and rankings printed on it that will get you started, refer to the app for a deeper dive into the characters attributes.

The cards are grouped together into FACTIONS. These factions are tribes of characters that compliment themselves in battle.

2- PACK INTRO

 

Don't know which pack to choose? Let Gav walk you through them...

We're always looking for ways to improve the game, if you have any feedback please contact us below.

3- card mechanics

 

CORE CARD MECHANICS EXPLAINED

 

 

Keyword, Trigger and Effect

Keyword: Reason for the ability 

(trigger): What action will make the ability occur 

Effect: Effect the ability has on the battle

 

Some cards have special abilities that give them, or their allies, an advantage in the battle. These abilities are noted on the card itself:

Keyword (trigger): effect

Keyword: The keyword is the reason a creature has an ability and is always noted 1st.  There are a number of keywords, each having a different style of effect on the battlefield. Knowing how your creatures Attack will give you an advantage in the battles ahead. For full understanding of keywords, see list below.

 

(trigger): The trigger what will cause your card’s ability to begin. It could be as simple as fighting against a specific faction, or as complicated as having 5 specific creatures in your cemetery. Ensuring cards you use are associated to each other and planning the order in which creatures are summoned will increase the number of abilities you cast and therefore improve your chances of winning the battle. 

 

The keyword and trigger combine to show under which circumstance the creatures ability will begin

 

Effect: This is the actual positive or negative effect the creature’s ability has on the battle and the strength that ability has. These effects often take the form of adjusting the Attributes of the creatures that are, or will be, fighting and are seen at 3 differing strengths.

 

 

Different Attribute Strengths

 

Arrows pointing up show a positive attribute change to your creatures, whereas an arrow pointing down show a negative change to the opponents creatures. If both a positive and negative are shown, they both occur to only your creature.  

These positive or negative changes often effect the Attributes of the creature.

 

 

 

 

HP: Hit Points - The total amount of damage that a creature can take before it dies. 

Atk: Attack - Total potential Attacking strength of a creature. The higher the Attack the more damage can be done.

Def: Defense - The creature’s defensive strength to lower the Attacking power being dealt. Like a knight’s armour, the better the defensive ability the less damage is dealt.

Avo: Avoid - The agility and speed the creature has in being able doge an enemy’s Attack completely. A high Avo shows that small, quick creatures can doge the slower, more powerful Attacks of larger creatures.

Cri: Critical - The chance of causing critical damage on the opponent with any Attacking that hits. Critical damage can be cause up to double the total Attack strength.

Tho: Throwback - An amount of damage of the opponent’s Attack that causes damage to the opponent’s creature rather than yours. 

Hem: Hemoglobin - The chance of draining HP from an opponent to your current HP. A high Hem allows for your creatures HP to increase by an amount of the damage you do toΩ


DRÊ the opponents creature with every Attack. 

 

So let’s have a look at some examples 

 

Example 1

 

 

 

 

 

 

 

 

 

Keyword: Beyond the grave

Trigger: Mad Rabbit

Effect:  Atk If the creature “Mad Rabbit” 

is currently in the cemetery, Red-eyed wolf will 

receive a Strong increase to its Attacking power.

Association Roles: The first number on the bottom left of the cards is the card identifier, the subsequent number(s) show other cards that have association roles with the card.

 

Example 2

 

 

 

 

 

 

 

Keyword: Beyond the grave

Trigger: (Nuby) (Ugros)

Effect:   HP  Atk

  • If either creature Nuby or Ugros are in the cemetery Lucifer will receive a small increase to his HP total and his Attacking power. If both Nuby and Ugros are in a cemetery this effect will occur twice.

 

Keyword: Spell

Trigger: (HP)

Effect:   Def  Atk

  • When Lucifer’s HP falls to a specific amount he will receive an increase to Defensive power and Attacking power.

 

Have any questions? Please contact help@vanchcard.co.uk